monika.sawyer@gmail.com

monika.sawyer@gmail.commonika.sawyer@gmail.commonika.sawyer@gmail.com

monika.sawyer@gmail.com

monika.sawyer@gmail.commonika.sawyer@gmail.commonika.sawyer@gmail.com
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Surfacing and Shading Development

With over 15+ years in matoveerials creation experience starting at Electronic Arts (EA) back on 2005, my most recent cinematic and commercial work in Arnold, Redshift, and Unreal 5 has been my highest passion. From procedural shader creation to stylized texture work, I'm love to develop new materials in new ways.

Surfacing/Shading Reel 2024

Surfacing and Materials Gallery

Addams Family 2 Marketing
Fester, Gomez, and Wednesday Vacation Surfacing
Maya/Arnold, Photoshop and Substance Painter

    Materials Work - Full Project videos

    "Rockstro" and "Slackstro" Salesforce Surfacing for Astro Character

    Working on 4K materials for "Rockstro" and "Slackstro" for marketing spots for Salesforce was a great opportunity to dig deeper into Substance stitching. Adding the logo embroidery and the jacket and shoe stitching was a detailed and fun addition to his materials work.

    "Addams Family 2" Progressive Commercial

    Nothing like some creepy Insurance Salespeople to make your day! Working with Brazen Animation, I replicated grooms, character surfacing, and created new look dev and cloth simulation for this fun commercial spot!

    Click to Watch!

    UE4:Rocket League 4K Cinematic Trailer

    Worked with Cloud 10 and Evil Eye as an Assistant Environment Artist on the stadium environment and the Champions Trophy monument in Unreal 4 for this Rocket League 4K cinematic game trailer. Watch the trailer and download the Free-To-Play game.

    Rocket League Trailer

    Superman Returns - EA Games

    My first Look Development job was outside of Orlando, FL with EA Games in 2005. Working with an amazing team of artists, I had the opportunity to development my HLSL shader writing skills on both Superman's suit and the pulse effects on this metal badie.

    Superman Returns Trailer

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