With over 15+ years in matoveerials creation experience starting at Electronic Arts (EA) back on 2005, my most recent cinematic and commercial work in Arnold, Redshift, and Unreal 5 has been my highest passion. From procedural shader creation to stylized texture work, I'm love to develop new materials in new ways.
Addams Family 2 Marketing
Fester, Gomez, and Wednesday Vacation Surfacing
Maya/Arnold, Photoshop and Substance Painter
Working on 4K materials for "Rockstro" and "Slackstro" for marketing spots for Salesforce was a great opportunity to dig deeper into Substance stitching. Adding the logo embroidery and the jacket and shoe stitching was a detailed and fun addition to his materials work.
Nothing like some creepy Insurance Salespeople to make your day! Working with Brazen Animation, I replicated grooms, character surfacing, and created new look dev and cloth simulation for this fun commercial spot!
Worked with Cloud 10 and Evil Eye as an Assistant Environment Artist on the stadium environment and the Champions Trophy monument in Unreal 4 for this Rocket League 4K cinematic game trailer. Watch the trailer and download the Free-To-Play game.
My first Look Development job was outside of Orlando, FL with EA Games in 2005. Working with an amazing team of artists, I had the opportunity to development my HLSL shader writing skills on both Superman's suit and the pulse effects on this metal badie.